Sound use in industry


Sound is used in nearly all entertainment industries from movies to game and more… , sound in game development is very important as it can covey messages and emotions that visual indications cannot, it is another output of immersion with environmental, dialogue and indication uses.

One simple example of environmental sounds being used is the change in sound when a character is moving over different surfaces. This use of sound lets the player be immersed in the surroundings, however this type of sound can also be beneficial to give players information. Footsteps on the ground with different surface types can help the player identify enemies and know their approximate location thanks to the sound of their movement.

A simple example of dialogue is found in most story driven games, the most simple is a NPC (Non playable character) saying a recorder piece of dialogue that is directed at the player, this is used to give a story, covey a message, give background noise immersion and/or filler.

Indication uses, sound ques which inform the player of a current event. An example is a sound when an enemy is about to attack. 3D audio makes this useful as it can also present direction.

Examples this is found in: Skyrim, Overwatch, Call of Duty

Frequency is the amount of wave peaks on a certain length

Amplitude is the height of the sound wave

Pitch is the 'height' of the note

Wave length is the length between peaks in a wave

Decibels is the measurement of how load a sound is

Hertz are the measurement value for frequency

Foley is recording sound appropriate for the scene recorded separately for best quality, This is used most prominently in the movie industry when recording outdoor scenes. This lets the producer record more clear audio which sounds better than if everything was recorded at once. eliminates any interference in the original environment.  

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