Sound use in industry
Sound is used in nearly all entertainment industries from
movies to game and more… , sound in game development is very important as it
can covey messages and emotions that visual indications cannot, it is another
output of immersion with environmental, dialogue and indication uses.
One simple example of environmental sounds being used is the
change in sound when a character is moving over different surfaces. This use of
sound lets the player be immersed in the surroundings, however this type of
sound can also be beneficial to give players information. Footsteps on the
ground with different surface types can help the player identify enemies and
know their approximate location thanks to the sound of their movement.
A simple example of dialogue is found in most story driven
games, the most simple is a NPC (Non playable character) saying a recorder
piece of dialogue that is directed at the player, this is used to give a story,
covey a message, give background noise immersion and/or filler.
Indication uses, sound ques which inform the player of a
current event. An example is a sound when an enemy is about to attack. 3D audio
makes this useful as it can also present direction.
Examples this is found in: Skyrim, Overwatch, Call of Duty
Frequency is the amount of wave peaks on a certain length
Amplitude is the height of the sound wave
Pitch is the 'height' of the note
Wave length is the length between peaks in a wave
Decibels is the measurement of how load a sound is
Hertz are the measurement value for frequency
Foley is recording sound appropriate for the scene recorded separately
for best quality, This is used most prominently in the movie industry when recording outdoor scenes. This lets the producer record more clear audio which sounds better than if everything was recorded at once. eliminates any interference in the original environment.
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